Mafia Infiltration
I crafted a set of icons and detailed UI mockups for Narreme Works during the development of Mafia Infiltration. The goal was to build an interface that matched the gritty, noir atmosphere of the game — dark tones, sharp edges and period-appropriate typography that pulls the player straight into the criminal underworld. Every element, from inventory icons to HUD components, was designed to reinforce immersion while staying instantly readable in tense gameplay moments.

Client
Category
UI/UX