Dinopark UI
I spent a formative chapter of my career at Dinox Industries, a small studio based in London, working on the mobile game Dinopark. My role went far beyond UI: I designed the full interface, but also crafted the characters, the logo, and every single in-game asset — from buildings and dinosaurs to icons and pop-ups. It was an intense, hands-on period where I wore many hats and pushed myself daily. Demanding, yes — but an incredible learning experience that shaped the way I approach game art and visual design to this day.

Client
Dinox Industries
Category
UI/UX